The Future of Darker Forces and Phantomsoft






Now that the game jam I created the game for is long over, I'm thinking about making a special edition with new material. Due to time and engine constraints, I had to ditch a few planned features such as voice lines for Kyel, and most of the assets used in level design were from cc0 asset packs. I had a lot of ideas that simply weren't possible with the engine I was using.
That said, "Darker Forces: A Kiel K'Tarn Story: Special Edition: Space Wyzzrdz" will be powered by the GZDoom engine, which will allow for more complex level designs and a much higher degree of environmental interactivity, as well as new gameplay features such as alternative fire modes for weapons.
The fine folks here at Phantomsoft are currently hard at work on several other projects, the details of which can not yet be revealed to the public, but we will be back soon.
Hope you still have your Gameboy Color 😉
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Darker Forces: A Kiel K'Tarn Story
The Star Wars: Dark Forces reboot that nobody asked for
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